The curriculum
363 chess lessons across two courses
213 Explorer sessions and 150 Challenger sessions, each in its own teaching order through five stages. Explorer takes smaller steps for younger learners; Challenger builds faster foundations for ages 8+.
- Pawnstage 1 · entry 5–7 41
- Knightstage 2 · entry 7–9 44
- Bishopstage 3 · entry 8–10 44
- Rookstage 4 · entry 10–12 44
- Queenstage 5 · entry 11–14 40
each level ends in a graded session
- 5stages
- 2complete courses
- 213Explorer sessions
- 150Challenger sessions
- 363sessions in total
- 2,493lesson puzzle exercises, including reused practice
How Explorer is organized
Stage
5 stages, from basics to analysis
Each stage covers a broad area of chess. Pawn introduces the board and basic tactics; Queen covers advanced strategy, endgames and game analysis. The age bands and rating ranges are suggested entry guides, not measured outcomes.
Level
10 levels, two per stage
Each level contains 20 to 22 sessions and ends with a graded session. The ten graded sessions include five checkpoints and five stage graduations.
Unit
30 units across the levels
A unit groups sessions around a chess topic, such as forks, pawn structure or rook endgames. Each unit includes a review session; there are 34 review sessions across the curriculum.
Session
213 ready-to-teach sessions
Each session is one chess lesson, 50 to 75 minutes long; most are 60 minutes. Most use an eight-part outline, with graded positions, an activity and homework in three forms. See what one session contains.
Every session lists its prerequisites.The first session opens the curriculum. Each later session shows which lessons come before it, helping coaches follow the sequence.
Two teaching tracks for different groups
Explorer and Challenger are complete, separate courses. Both move through Pawn, Knight, Bishop, Rook and Queen; Challenger introduces guided full games at C004 and notation at C006.
Choose a track for each group.Explorer contains 1,640 graded lesson positions. Challenger adds 853 lesson puzzle exercises, with deliberate retrieval repeats. The combined 2,493 counts exercises, not unique chess positions.
5–8 minute blocks. Foundation and Core build readiness; Challenge is optional independent stretch. Mini-games first, then full games when ready. Its 213-session sequence begins at S001.
60-minute lessons with practical play. Warm-up, Foundation and Core, then optional independent Challenge stretch. Guided full games from C004; notation from C006. Its own 150-session sequence begins at C001.
Choose a course for each group; use readiness as well as age.
Browse 213 Explorer chess lessons
Browse sessions by stage, level and unit. Open a lesson title to read its objective and prerequisites.
Stage 1 · 41 sessions
Pawn Stage · The Chess World
Rules, pieces, first checkmates, first tactics.
- Entry age
- 5–7
- Suggested rating range
- 0–500
- Levels
- 1A · 1B
- A session
- 50–60 min
- Positions
- 322
1AThe Chess World
21 sessions · 3 units · closes with Level 1A Checkpoint: Board Explorer
Unit 1 The Board & The Pieces 7 sessions
- 1The Board & The Rook 8 positions TeachingFree to teach
- 2The Bishop 8 positions Teaching
- 3The Queen 8 positions Teaching
- 4The King 8 positions Teaching
- 5The Knight 8 positions Teaching
- 6The Pawn 8 positions Teaching
- 7Move Like a Master (Unit Review) 8 positions Review
Unit 2 Setting Up & First Skills 6 sessions
- 8The Starting Position 8 positions Teaching
- 9Pawn Promotion 8 positions Teaching
- 10Capturing & Defending 8 positions Teaching
- 11Piece Values 8 positions Teaching
- 12Is My Piece Safe? (THE LOOK) 6 positions Guided practice
- 13Unit Review: Safe & Smart 8 positions Review
Unit 3 Check & Checkmate 8 sessions
- 14Check! 8 positions Teaching
- 15Escaping Check 8 positions Teaching
- 16Checkmate! 8 positions Teaching
- 17Is This Checkmate? 8 positions Teaching
- 18Stalemate — The Sneaky Draw 8 positions Teaching
- 19Castling & Special Moves 8 positions Teaching
- 20Check, Mate, or Stalemate? (Unit Review) 8 positions Review
- 21Level 1A Checkpoint: Board Explorer 8 positions Checkpoint
1BFirst Battles
20 sessions · 3 units · closes with Pawn Stage Final Assessment & Graduation
Unit 4 Winning Material 6 sessions
- 22Hanging Pieces 8 positions Teaching
- 23Defending Your Pieces 8 positions Teaching
- 24Counting Attackers & Defenders 8 positions Teaching
- 25The Double Attack 8 positions Teaching
- 26Win a Piece! (Guided Practice) 6 positions Guided practice
- 27Unit Review: Material Master 8 positions Review
Unit 5 Checkmate Skills 6 sessions
- 28Checkmate in One 8 positions Teaching
- 29King & Queen Mate — Driving to the Edge 8 positions Teaching
- 30King & Queen Mate — The Finish (Avoid Stalemate!) 8 positions Teaching
- 31The Back-Rank Mate 8 positions Teaching
- 32The Two-Rook (Lawnmower) Mate 8 positions Teaching
- 33Finish the Game! (Unit Review) 8 positions Review
Unit 6 First Tactics & Thinking 8 sessions
- 34The Fork (Knight Fork) 8 positions Teaching
- 35The Fork Family 8 positions Teaching
- 36The Pin 8 positions Teaching
- 37The Skewer 8 positions Teaching
- 38Checks, Captures, Threats (THE SCAN) 8 positions Teaching
- 39Think Then Move (Guided Practice) 6 positions Guided practice
- 40Stage 1 Comprehensive Review 8 positions Review
- 41Pawn Stage Final Assessment & Graduation 8 positions Checkpoint
Stage 2 · 44 sessions
Knight Stage · Tactical Vision
The full tactical toolkit + first endgames + opening principles.
- Entry age
- 7–9
- Suggested rating range
- 500–900
- Levels
- 2A · 2B
- A session
- 55–60 min
- Positions
- 342
2ATactical Eyes
22 sessions · 3 units · closes with Level 2A Checkpoint: Tactical Eyes
Unit 1 Double Attacks 7 sessions
- 42Fork Mastery 8 positions TeachingFree to teach
- 43The Whole Fork Family 8 positions Teaching
- 44Absolute & Relative Pins 8 positions Teaching
- 45Piling Up on a Pin 8 positions Teaching
- 46Skewers & the Pin/Skewer Difference 8 positions Teaching
- 47Tactic Hunt (Guided Practice) 6 positions Guided practice
- 48Unit Review: Double Attacks 8 positions Review
Unit 2 Discovered Power 7 sessions
- 49The Discovered Attack 8 positions Teaching
- 50The Discovered Check 8 positions Teaching
- 51The Double Check 8 positions Teaching
- 52Combining Two Tactics 8 positions Teaching
- 53Removing the Defender (Intro) 8 positions Teaching
- 54Spot the Tactic (Guided Practice) 6 positions Guided practice
- 55Unit Review: Discovered Power 8 positions Review
Unit 3 Checkmate Patterns 8 sessions
- 56Back-Rank Mates & Luft 8 positions Teaching
- 57Scholar’s Mate — Attack & Defense 8 positions Teaching
- 58Smothered Mate 8 positions Teaching
- 59Anastasia’s & Arabian Mates 8 positions Teaching
- 60Mate in Two 8 positions Teaching
- 61Mating Pattern Rush (Guided Practice) 6 positions Guided practice
- 62Unit Review: Checkmate Patterns 8 positions Review
- 63Level 2A Checkpoint: Tactical Eyes 8 positions Checkpoint
2BTactical Hands & First Endgames
22 sessions · 3 units · closes with Knight Stage Final Assessment & Graduation
Unit 4 Advanced Tactics 7 sessions
- 64Deflection 8 positions Teaching
- 65Decoy & Attraction 8 positions Teaching
- 66Removing the Defender (Full) 8 positions Teaching
- 67Overloading 8 positions Teaching
- 68Interference & In-Between Moves 8 positions Teaching
- 69Name That Tactic (Guided Practice) 6 positions Guided practice
- 70Unit Review: Advanced Tactics 8 positions Review
Unit 5 Endgame Foundations 7 sessions
- 71King and Rook versus King 8 positions Teaching
- 72The Opposition 8 positions Teaching
- 73Key Squares & the Square of the Pawn 8 positions Teaching
- 74Passed Pawns — Create & Push 8 positions Teaching
- 75Promotion Races 8 positions Teaching
- 76Endgame Challenge (Guided Practice) 6 positions Guided practice
- 77Unit Review: Endgame Foundations 8 positions Review
Unit 6 Opening Principles 8 sessions
- 78Control the Center 8 positions Teaching
- 79Develop Your Pieces 8 positions Teaching
- 80Castle Early — King Safety 8 positions Teaching
- 81Opening Don’ts 8 positions Teaching
- 82The Opera Game (Model Game) 8 positions Model game
- 83Unit Review: Opening Principles 8 positions Review
- 84Stage 2 Comprehensive Review 8 positions Review
- 85Knight Stage Final Assessment & Graduation 8 positions Checkpoint
Stage 3 · 44 sessions
Bishop Stage · The Thinking Player
Evaluation, pawn structure, planning, rook endgames.
- Entry age
- 8–10
- Suggested rating range
- 900–1300
- Levels
- 3A · 3B
- A session
- 55–65 min
- Positions
- 342
3AThe Thinking Player
22 sessions · 3 units · closes with Level 3A Checkpoint: The Thinking Player
Unit 1 Evaluation 7 sessions
- 86The Four Questions of Evaluation 8 positions Teaching
- 87Material & Imbalances 8 positions Teaching
- 88Active vs Passive Pieces 8 positions Teaching
- 89King Safety in Evaluation 8 positions Teaching
- 90Who Is Better? 8 positions Teaching
- 91Evaluate Then Play (Guided Practice) 6 positions Guided practice
- 92Unit Review: Evaluation 8 positions Review
Unit 2 Pawn Structure 7 sessions
- 93Isolated Pawns 8 positions Teaching
- 94Doubled Pawns 8 positions Teaching
- 95Backward Pawns & Holes 8 positions Teaching
- 96Passed Pawns & Protected Passers 8 positions Teaching
- 97Pawn Chains & Breaks 8 positions Teaching
- 98Structure-Based Plans (Guided Practice) 6 positions Guided practice
- 99Unit Review: Pawn Structure 8 positions Review
Unit 3 Piece Power & Placement 8 sessions
- 100Rooks on Open Files 8 positions Teaching
- 101Rooks on the 7th Rank 8 positions Teaching
- 102Knight Outposts 8 positions Teaching
- 103Good Bishop vs Bad Bishop 8 positions Teaching
- 104The Bishop Pair 8 positions Teaching
- 105Improve Your Worst Piece (Guided Practice) 6 positions Guided practice
- 106Unit Review: Piece Placement 8 positions Review
- 107Level 3A Checkpoint: The Thinking Player 8 positions Checkpoint
3BThe Strategic Player
22 sessions · 3 units · closes with Bishop Stage Final Assessment & Graduation
Unit 4 Planning & Prophylaxis 7 sessions
- 108What Is a Plan? 8 positions Teaching
- 109Improving Your Worst Piece 8 positions Teaching
- 110Prophylaxis — Stop Their Idea 8 positions Teaching
- 111Creating & Using Weaknesses 8 positions Teaching
- 112Converting a Material Advantage 8 positions Teaching
- 113Plan & Play (Guided Practice) 6 positions Guided practice
- 114Unit Review: Planning 8 positions Review
Unit 5 Advanced Tactics & Sacrifice 7 sessions
- 115Three-Move Combinations 8 positions TeachingFree to teach
- 116The Greek Gift Sacrifice 8 positions Teaching
- 117Sacrificing for an Attack 8 positions Teaching
- 118Defensive Tactics & Stalemate Tricks 8 positions Teaching
- 119Perpetual Check & Fortress 8 positions Teaching
- 120A Brilliant Attack (Model Game) 8 positions Model game
- 121Unit Review: Advanced Tactics & Sacrifice 8 positions Review
Unit 6 Rook Endgames & Repertoire 8 sessions
- 122The Lucena Position 8 positions Teaching
- 123The Philidor Position 8 positions Teaching
- 124Rook Activity 8 positions Teaching
- 125Build Your Opening Repertoire 8 positions Teaching
- 126Play Your Repertoire (Guided Practice) 6 positions Guided practice
- 127Unit Review: Rook Endgames & Repertoire 8 positions Review
- 128Stage 3 Comprehensive Review 8 positions Review
- 129Bishop Stage Final Assessment & Graduation 8 positions Checkpoint
Stage 4 · 44 sessions
Rook Stage · The Complete Player
Attack/defense, calculation, advanced strategy & endgames, tournament skills.
- Entry age
- 10–12
- Suggested rating range
- 1300–1700
- Levels
- 4A · 4B
- A session
- 55–75 min
- Positions
- 320
4AThe Complete Player
22 sessions · 3 units · closes with Level 4A Checkpoint: The Complete Player
Unit 1 Attack & Defense 7 sessions
- 130Attacking the Castled King 8 positions Teaching
- 131Pawn Storms 8 positions Teaching
- 132Opening Lines & Sacrifices for Attack 8 positions Teaching
- 133The Exchange Sacrifice 8 positions Teaching
- 134Defensive Resources 8 positions Teaching
- 135Attack & Defense Sparring (Guided Practice) 6 positions Guided practice
- 136Unit Review: Attack & Defense 8 positions Review
Unit 2 Calculation & Visualization 7 sessions
- 137Candidate Moves 8 positions Teaching
- 138Calculating Forced Lines 8 positions Teaching
- 139Visualization — Three Moves Ahead 8 positions Teaching
- 140Critical Moments (THE CALCULATE) 8 positions Teaching
- 141Blunder-Check & Opponent’s Best 8 positions Teaching
- 142Calculation Drills (Guided Practice) 6 positions Guided practice
- 143Unit Review: Calculation 8 positions Review
Unit 3 Advanced Strategy 8 sessions
- 144The Isolated Queen’s Pawn 8 positions Teaching
- 145Hanging Pawns 8 positions Teaching
- 146The Minority Attack 8 positions Teaching
- 147Space Advantage & Restriction 8 positions Teaching
- 148Open vs Closed Positions 8 positions Teaching
- 149Structure-Based Middlegames (Guided Practice) 6 positions Guided practice
- 150Unit Review: Advanced Strategy 8 positions Review
- 151Level 4A Checkpoint: The Complete Player 8 positions Checkpoint
4BThe Competitive Player
22 sessions · 3 units · closes with Rook Stage Final Assessment & Graduation
Unit 4 Complex Endgames 7 sessions
- 152Bishop Endgames (Same Colour) 8 positions Teaching
- 153Opposite-Coloured Bishops 8 positions Teaching
- 154Knight Endgames 8 positions Teaching
- 155Bishop vs Knight 8 positions Teaching
- 156Queen Endgame Basics & Q vs Pawn 8 positions Teaching
- 157Practical Endgames (Guided Practice) 6 positions Guided practice
- 158Unit Review: Complex Endgames 8 positions Review
Unit 5 Tournament Skills 7 sessions
- 159Time Management & the Clock 8 positions Teaching
- 160Notation & Tournament Rules 8 positions Teaching
- 161Handling Nerves & Pressure 8 positions Confidence
- 162Pre-Game Preparation no positions Tournament prep
- 163Analyze Your Own Game no positions Model game
- 164Simulated Tournament Round no positions Tournament prep
- 165Unit Review: Tournament Skills 8 positions Review
Unit 6 Opening Depth 8 sessions
- 166Deepening Your Repertoire 8 positions Teaching
- 167Typical Middlegame Plans from Openings 8 positions Teaching
- 168Preparing Against an Opponent 8 positions Teaching
- 169Traps & How to Avoid Them 8 positions Teaching
- 170Main-Line Model Game 8 positions Model game
- 171Unit Review: Opening Depth 8 positions Review
- 172Stage 4 Comprehensive Review 8 positions Review
- 173Rook Stage Final Assessment & Graduation 8 positions Checkpoint
Stage 5 · 40 sessions
Queen Stage · Mastery & Artistry
Deep strategy, advanced endgames, analysis, style, competition.
- Entry age
- 11–14
- Suggested rating range
- 1700–2000+
- Levels
- 5A · 5B
- A session
- 60–75 min
- Positions
- 314
5AThe Analyst
20 sessions · 3 units · closes with Level 5A Checkpoint: The Analyst
Unit 1 Deep Strategy 6 sessions
- 174Imbalances 8 positions Teaching
- 175Dynamic vs Static Advantages 8 positions Teaching
- 176Prophylactic Thinking 8 positions Teaching
- 177Maneuvering in Closed Positions 8 positions Teaching
- 178Two Weaknesses (Advanced) 8 positions Teaching
- 179Unit Review: Deep Strategy 8 positions Review
Unit 2 Advanced Endgames 6 sessions
- 180Complex Rook Endgames 8 positions Teaching
- 181Bishop vs Knight (Deep) 8 positions Teaching
- 182Queen & Pawn Endgames 8 positions Teaching
- 183Fortresses & Theoretical Draws 8 positions Teaching
- 184Endgame Technique Lab (Guided Practice) 6 positions Guided practice
- 185Unit Review: Advanced Endgames 8 positions Review
Unit 3 The Art of Analysis 8 sessions
- 186Analyze Your Own Games (Deep) 8 positions Teaching
- 187Finding Critical Moments 8 positions Teaching
- 188Using Engines Wisely 8 positions Teaching
- 189Annotating a Game 8 positions Teaching
- 190Group Analysis of a Classic 8 positions Model game
- 191Build Your Study Plan (Guided Practice) 6 positions Guided practice
- 192Unit Review: The Art of Analysis 8 positions Review
- 193Level 5A Checkpoint: The Analyst 8 positions Checkpoint
5BThe Artist
20 sessions · 3 units · closes with Queen Stage Final Assessment & Graduation
Unit 4 Creative Chess 6 sessions
- 194Intuitive Sacrifices 8 positions Teaching
- 195Creative Combinations from History 8 positions Teaching
- 196Calculation vs Intuition 8 positions Teaching
- 197Risk Assessment in Complex Positions 8 positions Teaching
- 198Creative Play Challenges (Guided Practice) 6 positions Guided practice
- 199Unit Review: Creative Chess 8 positions Review
Unit 5 Style & Identity 6 sessions
- 200Attacking Players 8 positions Teaching
- 201Positional Players 8 positions Teaching
- 202Universal Players 8 positions Teaching
- 203Finding Your Style 8 positions Teaching
- 204A Game in Your Style (Model Game) 8 positions Model game
- 205Unit Review: Style & Identity 8 positions Review
Unit 6 Competition & The Path Forward 8 sessions
- 206Tournament Strategy 8 positions Teaching
- 207Mental & Physical Preparation 8 positions Confidence
- 208Building a Preparation File 8 positions Tournament prep
- 209Beyond the Curriculum — Self-Coaching 8 positions Teaching
- 210Your Best Game (Game Review) 8 positions Model game
- 211Unit Review: Competition & Path Forward 8 positions Review
- 212Grand Capstone Review 8 positions Review
- 213Queen Stage Final Assessment & Graduation 8 positions Graduation
a1 → h8
150 Challenger lessons
Challenger is an independent course for ages 8+, with 60-minute lessons, practical play, homework and optional Challenge stretch. 3 sample lessons are free; other lesson content requires an academy plan.
Pawn Stage · 16 Challenger sessions
- C001 · The Board and the Three Sliding PiecesFree to teach
Choose and explain legal rook, bishop and queen moves in mixed positions, accounting for blockers.
60 min · 8 puzzle exercises · Start here
- C002 · Kings, Knights and Pawns
Choose legal king, knight and pawn moves in mixed positions, including safe king captures and promotion.
60 min · 8 puzzle exercises · Before this: C001
- C003 · Check, Escape and Checkmate
Answer check legally and prove a simple checkmate by testing the opponent’s legal escapes.
60 min · 8 puzzle exercises · Before this: C001, C002
- C004 · Special Rules and Your First Guided Game
Play a guided legal game while applying castling conditions and distinguishing checkmate from stalemate.
60 min · 8 puzzle exercises · Before this: C001, C002, C003
- C005 · Threats, Hanging Pieces and Safe Captures
Before moving, identify the opponent’s immediate threats and choose a safe response or capture.
60 min · 6 puzzle exercises · Before this: C004
- C006 · Piece Values and Counting Exchanges
Compare the material balance of a capture sequence and choose a trade that does not lose material.
60 min · 8 puzzle exercises · Before this: C005
- C007 · A Useful Opening: Centre and Development
Choose an opening move that controls central squares or develops an undeveloped piece with a clear purpose.
60 min · 6 puzzle exercises · Before this: C006
- C008 · King Safety and Opening Mistakes
Choose a safe opening continuation and explain a tempting mistake in a guided game.
60 min · 6 puzzle exercises · Before this: C007
- C009 · King and Queen: Finish Without Stalemate
Convert a king-and-queen versus king position using a shrinking box and a supported mating finish.
60 min · 6 puzzle exercises · Before this: C008
- C010 · Two Rooks and the Back Rank
Choose and execute the appropriate rook mating technique while recognising the defender’s escape squares.
60 min · 6 puzzle exercises · Before this: C009
- C011 · Double Attacks and Knight Forks
Find a safe double attack and show how it wins material after the opponent’s best reply.
60 min · 6 puzzle exercises · Before this: C010
- C012 · The Fork Family
Find a safe fork with a queen, rook, bishop or pawn and identify the more valuable follow-up target.
60 min · 6 puzzle exercises · Before this: C011
- C013 · Pins and Skewers
Distinguish pins from skewers and exploit the line without overlooking a legal defensive reply.
60 min · 6 puzzle exercises · Before this: C012
- C014 · Checks, Captures, Threats: A Thinking Routine
Use a checks-captures-threats scan to generate candidates and verify one against the opponent’s reply.
60 min · 6 puzzle exercises · Before this: C013
- C015 · Play, Review and Repair
Identify one important error in a played game, explain a better decision and apply the correction in another position.
60 min · 6 puzzle exercises · Before this: C014
- C016 · Challenger Foundation Checkpoint
Demonstrate legal play, safe decisions, basic tactics and mating technique on unseen positions and in a practical game.
60 min · 0 puzzle exercises · Before this: C015
Knight Stage · 28 Challenger sessions
- C017 · Safe Forks in Crowded Positions
Choose a safe forking square and calculate the best defence before claiming a gain.
60 min · 6 puzzle exercises · Before this: C016
- C018 · Pins: Add Pressure or Change the Line
Exploit a pin by adding pressure while accounting for legal unpinning resources.
60 min · 6 puzzle exercises · Before this: C017
- C019 · Skewers and Mixed Line Attacks
Distinguish fork, pin and skewer in an unlabelled position and verify the continuation.
60 min · 6 puzzle exercises · Before this: C018
- C020 · Discovered Attacks
Move the front piece with purpose and calculate the revealed attack.
60 min · 5 puzzle exercises · Before this: C019
- C021 · Discovered and Double Check
Explain the checking sources and calculate a legal continuation against the king’s replies.
60 min · 6 puzzle exercises · Before this: C020
- C022 · Combining Motifs and Removing a Guard
Connect two tactical ideas and identify the defender whose removal makes the second work.
60 min · 6 puzzle exercises · Before this: C021
- C023 · Tactical Recognition Lab
Recognise a tactical opportunity without a motif label and verify it through a defensive reply.
60 min · 6 puzzle exercises · Before this: C022
- C024 · Back-Rank Safety and Early Queen Attacks
Calculate a mating threat and choose a development or defensive move that answers it.
60 min · 6 puzzle exercises · Before this: C023
- C025 · Smothered Mate: Pattern and Proof
Recognise a trapped king and verify a knight-mate sequence against all relevant replies.
60 min · 6 puzzle exercises · Before this: C024
- C026 · Rook and Knight Mating Cooperation
Explain how rook and knight divide checking and escape-control duties.
60 min · 6 puzzle exercises · Before this: C025
- C027 · Mate in Two: Every Defence CountsFree to teach
Find a first move that leads to mate against every legal defensive reply.
60 min · 6 puzzle exercises · Before this: C026
- C028 · Knight Tactical Checkpoint
Demonstrate independent tactical recognition, defensive checking and short mating calculation.
60 min · 0 puzzle exercises · Before this: C027
- C029 · Deflection and Decoy
Distinguish forcing a defender away from attracting a target onto a vulnerable square.
60 min · 6 puzzle exercises · Before this: C028
- C030 · Removal and Overloaded Defenders
Exploit a defender’s duties while calculating the strongest alternative defence.
60 min · 6 puzzle exercises · Before this: C029
- C031 · Interference and In-Between Moves
Compare the expected recapture with a forcing intermediate move and justify the order.
60 min · 6 puzzle exercises · Before this: C030
- C032 · Mixed Tactical Calculation
Calculate an unlabelled tactical position and explain the complete material or mating result.
60 min · 6 puzzle exercises · Before this: C031
- C033 · King and Rook Mate
Restrict the lone king and finish with a supported rook mate without losing the rook.
60 min · 6 puzzle exercises · Before this: C032
- C034 · Opposition and Key Squares
Choose a king route by calculating opposition and the pawn’s key squares.
60 min · 6 puzzle exercises · Before this: C033
- C035 · Passed Pawns and Breakthroughs
Create or advance a passed pawn while calculating the defender’s capture options.
60 min · 5 puzzle exercises · Before this: C034
- C036 · Pawn Races and Promotion Tempo
Calculate both promotion routes including checks and captures after queening.
60 min · 6 puzzle exercises · Before this: C035
- C037 · Endgame Conversion Lab
Convert a basic winning ending or defend a drawn one against active resistance.
60 min · 6 puzzle exercises · Before this: C036
- C038 · Opening Decisions Under Pressure
Apply development and king-safety principles when a concrete threat interrupts the normal plan.
60 min · 6 puzzle exercises · Before this: C037
- C039 · Morphy: Development Becomes an Attack
Explain how development and open lines create tactical opportunities in the Opera Game.
60 min · 6 puzzle exercises · Before this: C038
- C040 · Defend the Opening, Then Continue
Answer an early attacking threat and continue developing without unnecessary queen chasing.
60 min · 6 puzzle exercises · Before this: C039
- C041 · Knight Stage Mixed Decisions
Choose between attack, defence and conversion on unlabelled Knight-stage positions.
60 min · 6 puzzle exercises · Before this: C040
- C042 · Play and Analyse a Recorded Game
Identify a tactical or endgame turning point in a recorded game and test a better continuation.
60 min · 6 puzzle exercises · Before this: C041
- C043 · Independent Endgame and Safety Rehearsal
Apply endgame technique and material safety without coach prompts in practical play.
60 min · 6 puzzle exercises · Before this: C042
- C044 · Knight Stage Final Checkpoint
Demonstrate mixed tactical, opening and elementary endgame skills independently.
60 min · 0 puzzle exercises · Before this: C043
Bishop Stage · 32 Challenger sessions
- C045 · Evaluate Before You Plan
Evaluate material, king safety, activity and pawn structure, then justify a candidate plan.
60 min · 6 puzzle exercises · Before this: C044
- C046 · Material Imbalances and Compensation
Compare unequal material using activity, king safety and pawn structure.
60 min · 6 puzzle exercises · Before this: C045
- C047 · Activity and the Worst Piece
Identify an ineffective piece and choose a safe route to a useful role.
60 min · 6 puzzle exercises · Before this: C046
- C048 · King Safety Can Outweigh Material
Compare king exposure with material and verify whether an attack is immediate or preparatory.
60 min · 6 puzzle exercises · Before this: C047
- C049 · Evaluation and Plan Lab
Turn a balanced evaluation into a plan and revise it after the opponent’s reply.
60 min · 6 puzzle exercises · Before this: C048
- C050 · Isolated Pawns: Energy and Targets
Choose a plan with or against an isolated pawn and calculate the relevant break or blockade.
60 min · 6 puzzle exercises · Before this: C049
- C051 · Doubled and Backward Pawns
Identify structural weaknesses and explain a feasible attack or freeing plan.
60 min · 6 puzzle exercises · Before this: C050
- C052 · Passed and Protected Pawns
Use a passer as a strategic asset while calculating blockades and king access.
60 min · 6 puzzle exercises · Before this: C051
- C053 · Pawn Chains and Breaks
Choose a pawn break and describe the files, squares and targets it creates.
60 min · 6 puzzle exercises · Before this: C052
- C054 · Structure-Based Planning Lab
Select a plan from pawn structure and test it against a different opponent response.
60 min · 6 puzzle exercises · Before this: C053
- C055 · Open Files and Rook InvasionFree to teach
Choose a rook file and invasion square with a concrete target and safe entry.
60 min · 6 puzzle exercises · Before this: C054
- C056 · Knight Outposts and Bishop Quality
Compare a knight outpost with bishop activity and choose an improvement plan.
60 min · 6 puzzle exercises · Before this: C055
- C057 · The Bishop Pair and Open Lines
Coordinate two bishops and calculate whether opening the position helps them.
60 min · 6 puzzle exercises · Before this: C056
- C058 · Improve a Piece, Then Use It
Connect a piece-improvement move to a target without overlooking a tactical reply.
60 min · 6 puzzle exercises · Before this: C057
- C059 · Bishop Planning Checkpoint
Evaluate an unseen position and support a safe plan with concrete alternatives.
60 min · 0 puzzle exercises · Before this: C058
- C060 · A Plan Is a Target and a Method
State a target, a method and a safe first move that connects them.
60 min · 6 puzzle exercises · Before this: C059
- C061 · Prophylaxis: Include Their Idea
Identify the opponent’s strongest idea and choose a response that preserves useful activity.
60 min · 6 puzzle exercises · Before this: C060
- C062 · Create and Switch Weaknesses
Compare attacking one weakness with creating a second target and calculate counterplay.
60 min · 6 puzzle exercises · Before this: C061
- C063 · Convert an Advantage Without Drifting
Choose exchanges and king activity that preserve a material or structural advantage.
60 min · 6 puzzle exercises · Before this: C062
- C064 · Plans Against Resistance
Revise a strategic plan after a forcing defence or structural change.
60 min · 6 puzzle exercises · Before this: C063
- C065 · Three-Move Combinations
Calculate a short combination with branches and reconstruct the final position accurately.
60 min · 6 puzzle exercises · Before this: C064
- C066 · The Greek Gift: Conditions and Refusal
Evaluate a bishop sacrifice by checking king routes, attacking support and defensive alternatives.
60 min · 6 puzzle exercises · Before this: C065
- C067 · Sacrifices and Defensive Resources
Compare an attacking investment with a concrete defensive resource and calculate the result.
60 min · 6 puzzle exercises · Before this: C066
- C068 · Perpetual Check and Stalemate Resources
Find a drawing resource and distinguish a repeatable checking route from a hopeful sequence.
60 min · 6 puzzle exercises · Before this: C067
- C069 · Anderssen: Attack and Defensive Alternatives
Explain the attacking coordination in the Immortal Game and test a defensive alternative.
60 min · 6 puzzle exercises · Before this: C068
- C070 · Attack or Save the Game?
Choose an attacking, converting or drawing objective on an unlabelled position.
60 min · 6 puzzle exercises · Before this: C069
- C071 · Lucena: Build the Bridge
Use the rook and king to shelter a promoting pawn and demonstrate the bridge technique.
60 min · 6 puzzle exercises · Before this: C070
- C072 · Philidor: Hold the Draw
Demonstrate a rook-endgame defensive setup and change checking method at the right moment.
60 min · 6 puzzle exercises · Before this: C071
- C073 · Rook Activity and Endgame Decisions
Choose active rook placement and evaluate king cut-off or support of a passer.
60 min · 6 puzzle exercises · Before this: C072
- C074 · Build a Repertoire Around Ideas
Write a small repertoire page with development, central breaks and a response to a deviation.
60 min · 6 puzzle exercises · Before this: C073
- C075 · Repertoire and Middlegame Transfer
Continue an opening into a justified middlegame plan and review the transition.
60 min · 6 puzzle exercises · Before this: C074
- C076 · Bishop Stage Final Checkpoint
Demonstrate evaluation, planning, tactical judgement and rook-endgame technique independently.
60 min · 0 puzzle exercises · Before this: C075
Rook Stage · 38 Challenger sessions
- C077 · Attacking a Castled King
Choose an attacking plan based on access routes, piece coordination and the defender’s resources.
60 min · 6 puzzle exercises · Before this: C076
- C078 · Pawn Storms and Central Counterplay
Calculate a pawn advance that opens attacking lines while checking central counterplay.
60 min · 6 puzzle exercises · Before this: C077
- C079 · Open Lines: Price the Sacrifice
Calculate a line-opening sacrifice and compare it with a preparatory move.
60 min · 6 puzzle exercises · Before this: C078
- C080 · Exchange Sacrifices
Evaluate giving a rook for a minor piece using concrete compensation and defensive replies.
60 min · 6 puzzle exercises · Before this: C079
- C081 · Defence: Remove, Trade or Counterattack
Identify the main attacking threat and choose a defence that survives its strongest follow-up.
60 min · 6 puzzle exercises · Before this: C080
- C082 · Attack and Defence Sparring
Switch accurately between attack and defence as the position changes.
60 min · 6 puzzle exercises · Before this: C081
- C083 · Candidate Moves: Compare Real Options
Generate a useful candidate set and compare the strongest reply to each move.
60 min · 6 puzzle exercises · Before this: C082
- C084 · Forced Lines and Branching Replies
Calculate a forcing line and account for genuinely different defensive branches.
60 min · 6 puzzle exercises · Before this: C083
- C085 · Visualise Without Moving Pieces
Reconstruct a calculated future position and identify its checks, captures and material balance.
60 min · 6 puzzle exercises · Before this: C084
- C086 · Recognise a Critical Moment
Identify a decision that requires deeper calculation and justify the time spent.
60 min · 6 puzzle exercises · Before this: C085
- C087 · Opponent’s Best Reply and Blunder Check
Test the selected move against the opponent’s strongest resource before committing.
60 min · 6 puzzle exercises · Before this: C086
- C088 · Calculation Lab: Accuracy Before Speed
Solve mixed calculation tasks while recording branches and final evaluations accurately.
60 min · 6 puzzle exercises · Before this: C087
- C089 · Calculation and Attack Review
Choose an attacking or defensive candidate and justify its line without a motif label.
60 min · 6 puzzle exercises · Before this: C088
- C090 · Playing With the Isolated Queen’s Pawn
Use an isolated central pawn dynamically and compare the timing of a break with a piece move.
60 min · 6 puzzle exercises · Before this: C089
- C091 · Playing Against the Isolated Pawn
Build a secure blockade and exchange the opponent’s active pieces without conceding tactics.
60 min · 6 puzzle exercises · Before this: C090
- C092 · Hanging Pawns: Advance or Hold
Evaluate whether a hanging-pawn advance creates activity or lasting weaknesses.
60 min · 6 puzzle exercises · Before this: C091
- C093 · Minority Attack and the Resulting Target
Plan a minority attack and evaluate the weakness it creates against counterplay.
60 min · 6 puzzle exercises · Before this: C092
- C094 · Space, Restriction and Release
Use extra space to improve pieces while anticipating the opponent’s freeing break.
60 min · 6 puzzle exercises · Before this: C093
- C095 · Open and Closed Position Decisions
Choose a piece route or pawn break suited to the position’s actual lines.
60 min · 6 puzzle exercises · Before this: C094
- C096 · Structure-Based Middlegame Lab
Choose a plan from an unlabelled structure and revise it against counterplay.
60 min · 6 puzzle exercises · Before this: C095
- C097 · Rook Strategic Checkpoint
Demonstrate attacking, calculation and structural planning skills on unseen positions.
60 min · 0 puzzle exercises · Before this: C096
- C098 · Same-Coloured Bishop Endgames
Choose king activity, bishop placement and pawn advances appropriate to a bishop ending.
60 min · 6 puzzle exercises · Before this: C097
- C099 · Opposite-Coloured Bishops: Defence and Exceptions
Evaluate a blockade and distinguish a drawable ending from an attack or passed-pawn win.
60 min · 6 puzzle exercises · Before this: C098
- C100 · Knight Endgames and Tempo
Calculate king activity, pawn races and knight checks before choosing an exchange.
60 min · 6 puzzle exercises · Before this: C099
- C101 · Bishop Versus Knight Endgames
Choose an endgame plan based on pawn mobility, piece access and king activity.
60 min · 6 puzzle exercises · Before this: C100
- C102 · Queen Versus Pawn: Geometry and Exceptions
Calculate whether the queen can stop promotion and bring the king closer safely.
60 min · 6 puzzle exercises · Before this: C101
- C103 · Complex Endgame Lab
Select conversion or defence in an unlabelled minor-piece or queen ending.
60 min · 6 puzzle exercises · Before this: C102
- C104 · Clock Decisions and Notation
Budget thinking time and record a replayable game under a stated practice time control.
60 min · 6 puzzle exercises · Before this: C103
- C105 · Pressure, Recovery and a Pre-Game Routine
Use a repeatable preparation and recovery routine while making a concrete chess decision.
60 min · 6 puzzle exercises · Before this: C104
- C106 · Rules and Arbiter Scenarios
Apply touch-move, clock and recording procedures in realistic practice scenarios.
60 min · 6 puzzle exercises · Before this: C105
- C107 · Analyse Your Recorded Game
Identify a critical decision in a recorded game and support a repair with variations.
60 min · 6 puzzle exercises · Before this: C106
- C108 · Simulated Tournament Round
Complete a practice round with the announced clock, notation and conduct procedures.
60 min · 5 puzzle exercises · Before this: C107
- C109 · Deepen a Repertoire Without Losing the Ideas
Extend a repertoire page and explain the position after an opponent deviation.
60 min · 6 puzzle exercises · Before this: C108
- C110 · Typical Middlegames From Your Openings
Identify the structure produced by an opening and choose a justified middlegame plan.
60 min · 6 puzzle exercises · Before this: C109
- C111 · Opponent Preparation and Trap Avoidance
Prepare for a recurring opponent idea and reject an unsound trap with calculation.
60 min · 6 puzzle exercises · Before this: C110
- C112 · A Main-Line Game: Book to Plan
Explain where a model opening becomes an independent plan and test one alternative.
60 min · 6 puzzle exercises · Before this: C111
- C113 · Rook Stage Practical Rehearsal
Combine competition habits, calculation and endgame decisions in practical play.
60 min · 6 puzzle exercises · Before this: C112
- C114 · Rook Stage Final Checkpoint
Demonstrate calculation, defence, endgame decisions and competition procedures independently.
60 min · 0 puzzle exercises · Before this: C113
Queen Stage · 36 Challenger sessions
- C115 · Imbalances: Choose What Matters
Compare positional imbalances and explain which one should guide the next decision.
60 min · 6 puzzle exercises · Before this: C114
- C116 · Dynamic Advantages Have a Clock
Choose whether to use a temporary advantage now or convert it into a lasting one.
60 min · 6 puzzle exercises · Before this: C115
- C117 · Prophylaxis Without Passivity
Prevent a concrete opponent plan while preserving your own useful chances.
60 min · 6 puzzle exercises · Before this: C116
- C118 · Manoeuvring in Closed Positions
Find a useful piece route in a locked structure and verify the opponent’s breaks.
60 min · 6 puzzle exercises · Before this: C117
- C119 · Two Weaknesses and Switching Wings
Create or use a second target while accounting for the time needed to switch play.
60 min · 6 puzzle exercises · Before this: C118
- C120 · Deep Strategy Decision Lab
Compare two strategic plans and support a choice with concrete resistance and a revised evaluation.
60 min · 6 puzzle exercises · Before this: C119
- C121 · Complex Rook Endgames: Activity and Checks
Evaluate rook activity, king access and checking distance in a complex ending.
60 min · 6 puzzle exercises · Before this: C120
- C122 · Bishop Versus Knight: Deep Conversion
Coordinate king, pawns and minor piece to create accessible targets in an ending.
60 min · 6 puzzle exercises · Before this: C121
- C123 · Queen and Pawn Endgames
Calculate a queen-ending plan including checks, king exposure and promotion threats.
60 min · 6 puzzle exercises · Before this: C122
- C124 · Fortress Claims Need Evidence
Test a defensive setup against the stronger side’s entry routes and breaks.
60 min · 6 puzzle exercises · Before this: C123
- C125 · Advanced Endgame Technique Lab
Convert and defend advanced endings while explaining the key decision and its alternatives.
60 min · 6 puzzle exercises · Before this: C124
- C126 · Endgame Decisions Under a Clock
Choose a practical endgame continuation with a verified result and realistic time use.
60 min · 6 puzzle exercises · Before this: C125
- C127 · Analyse Your Own Games Independently
Annotate a real game before engine use and identify an actionable cause of an error.
60 min · 6 puzzle exercises · Before this: C126
- C128 · Find the Moments That Changed the Game
Identify important decision points using variations and explain what changed in the position.
60 min · 6 puzzle exercises · Before this: C127
- C129 · Use Engines as Checking Tools
Compare independent analysis with engine variations and explain disagreement or instability.
60 min · 6 puzzle exercises · Before this: C128
- C130 · Annotate With Reasons and Variations
Produce annotations whose evaluations and alternatives can be checked on the board.
60 min · 6 puzzle exercises · Before this: C129
- C131 · Group Analysis: Argue From the Board
Compare competing analytical ideas and resolve a disagreement using legal variations.
60 min · 6 puzzle exercises · Before this: C130
- C132 · Build a Study Plan From Your Games
Use several analysed games to choose a specific training task and a way to measure progress.
60 min · 6 puzzle exercises · Before this: C131
- C133 · Analyst Checkpoint
Evaluate, calculate and annotate unseen material with independent reasoning and honest uncertainty.
60 min · 0 puzzle exercises · Before this: C132
- C134 · Intuitive Sacrifices: Price and Compensation
Compare a speculative sacrifice with a sound alternative and identify concrete compensation and risk.
60 min · 6 puzzle exercises · Before this: C133
- C135 · Creative Combinations: Prove the Idea
Explain a creative tactical mechanism and verify its line against defensive alternatives.
60 min · 6 puzzle exercises · Before this: C134
- C136 · Calculation and Intuition
Use intuition to generate candidates and choose where calculation is necessary.
60 min · 6 puzzle exercises · Before this: C135
- C137 · Risk in Complex Positions
Compare a sound ambitious move with a safer continuation using objective and practical consequences.
60 min · 6 puzzle exercises · Before this: C136
- C138 · Creative Play Lab
Find an unusual resource and test whether it survives accurate defence.
60 min · 6 puzzle exercises · Before this: C137
- C139 · Attacking Style as a Set of Choices
Choose between preparing an attack and committing material based on the actual position.
60 min · 6 puzzle exercises · Before this: C138
- C140 · Positional Style and Improving Moves
Choose a quiet improvement with a target and verify that it answers tactical demands.
60 min · 6 puzzle exercises · Before this: C139
- C141 · Universal Play: Change With the Position
Switch between attack, defence and positional improvement as the board requires.
60 min · 6 puzzle exercises · Before this: C140
- C142 · Find Your Preferences From Evidence
Describe playing preferences from actual decisions and choose one complementary skill to train.
60 min · 6 puzzle exercises · Before this: C141
- C143 · A Model Game and Your Alternatives
Explain a model game’s plans and compare them with your own plausible candidates.
60 min · 6 puzzle exercises · Before this: C142
- C144 · Tournament Strategy: Standings and Sound Moves
Use a stated tournament situation to choose a practical objective without ignoring the board.
60 min · 6 puzzle exercises · Before this: C143
- C145 · Practical Decisions and Time Pressure
Choose a manageable continuation under a stated clock while preserving tactical soundness.
60 min · 6 puzzle exercises · Before this: C144
- C146 · Build a Preparation File
Create a concise preparation page with typical plans, alternatives and checked critical positions.
60 min · 6 puzzle exercises · Before this: C145
- C147 · Self-Coaching and the Next Training Cycle
Choose a training method matched to evidence from several games and set a review point.
60 min · 6 puzzle exercises · Before this: C146
- C148 · Present Your Best Analysed Game
Present a personal game with justified decisions, alternatives and an honest error.
60 min · 6 puzzle exercises · Before this: C147
- C149 · Grand Capstone Rehearsal
Choose and justify the right method across tactics, strategy, endgames and practical situations.
60 min · 6 puzzle exercises · Before this: C148
- C150 · Queen Stage Capstone and Next Steps
Demonstrate independent analysis and practical play, then produce a justified next training plan.
60 min · 0 puzzle exercises · Before this: C149
853 Challenger lesson puzzle exercises across the full course, including reused practice. Separate checkpoint cards and demonstration boards are excluded.
Open the Challenger library →Open 6 sample lessons free
No signup is required. Each sample opens in the teaching console with its lesson plan, positions and solutions.
Explorer · Session 1 · Pawn Stage · level 1A
The Board & The Rook
The rook: straight-line movement along files and ranks, and capturing by landing on an enemy piece
50 min · 8 positions · entry age 5–7
Explorer · Session 42 · Knight Stage · level 2A
Fork Mastery
Deepening knight forks in more complex positions
60 min · 8 positions · entry age 7–9
Explorer · Session 115 · Bishop Stage · level 3B
Three-Move Combinations
forced three-move combination
60 min · 8 positions · entry age 10–12
Challenger · Session 1 · Pawn Stage · level 1A
The Board and the Three Sliding Pieces
Choose and explain legal rook, bishop and queen moves in mixed positions, accounting for blockers.
60 min · 8 positions · entry age 8+
Challenger · Session 27 · Knight Stage · level 2A
Mate in Two: Every Defence Counts
Find a first move that leads to mate against every legal defensive reply.
60 min · 6 positions · entry age 8+
Challenger · Session 55 · Bishop Stage · level 3A
Open Files and Rook Invasion
Choose a rook file and invasion square with a concrete target and safe entry.
60 min · 6 positions · entry age 8+